If you're not learning from your mistakes and incorporating user feedback into whatever your designing, then you're removing the user from the center of
When talking about the familiarity in design, the mere exposure effect is based on someone's exposure to patterns and elements that are already known to
User stories also help us outline features and requirements through the use of a story. If it’s anything that someone likes we love telling and
If you had the time and money to invest in this type of research, more power to you. I would suggest this route if you were
As the project progresses your personas can and may evolve overtime. If you have a number of previous personas built there might be a persona
User interviews allow us to talk one on one with about a small group of 10 to 20 users themselves. Field studies have proven
User research is what can make your project at times, but it is ideally what tends to set a UX project apart from a UI
This article was originally posted 5 years ago. I've updated the context of the article to the best of my ability. With the current upswing in